
To access Nightdive’s re-release launch options in Steam you can go to the “Library” window, right-click on “Doom 64”, and click on “Set Launch Options…” in the “General” tab. In the “Doom64” folder of the GEC Master Edition directory backup the existing “DOOMSND.sf2” file and replace “DOOMSND.sf2” with the Morph Music 64 version.
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To use the music version of this mod, download the.
DOOM 64 EX DOWNLOAD MOD
Also in the “Doom64.bat” you can add the location of the sound mod to the list of files after the “-file” command to your preferred gameplay option. You can use the -file command to load the sound version of this mod or ZDL to load. Make sure to select “fluidsynth” as the MIDI device in the GZDoom sound options and you it should work! In the GZDoom soundfonts folder, make sure to backup your “gzdoom.sf2”, and replace it with the Morph Music 64 version. This variant can be used generally in ZDoom ports (GZDoom/Zandronum) to replace Doom 1 and most of Doom 2 sounds with the Doom 64 variants, with exception to the missing enemies in Doom 64.

Then place the Morph Music 64 version of “DOOMSND.SF2” into the directory and you should be all set! In main Doom 64 EX directory, rename pre-existing “DOOMSND.SF2” file as a backup. However, the music version of this mod and Doom 64 EX are handled differently as described below.įor Doom 64 EX, the sound and music components of this mod are combined into a single. For example -file “C:\Files\Morph Sound 64.pk3”. Majority of the ports are compatible with the Doom launcher program ZDL and they also support the -file command in their respective launch options, for which the sound version of this mod can be implemented.

The new options are tested to work on N64 hardware, however emulators do not have support of all of the N64 features.
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Display menu can turn off flashes and strobe effects, intermission texts, or new map statistics in the automap.Video menu now allows texture filtering, dithering, and interlacing to be turned on or off.Motion bob can be disabled to reduce motion sickness and autorun helps with movement speed. Menus have been reorganized for easier access, new defaults, and to accommodate the new extra features.New “Be Merciless!” difficulty makes the enemies more relentless, unpredictable, and agile.Intended for an overall more violent experience for those who dare. Some of the features include texture filtering modes, extended brightness, dithering, colored HUD, automap stats, optimizations, bug fixes, and more! On top of that it has a “Be Merciless” difficulty mode which makes the monsters more aggressive and unpredictable, but gives the players a boost in terms of ammo and weapon switching. The primary focus on compatibility is Nintendo 64 hardware, but it works on emulators too. Merciless Edition II is a modification of the reverse engineered Doom 64 source code, with the goal of adding new features and accessibility options.
